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Amnesia the dark descent lore
Amnesia the dark descent lore






The Chinese Room nailed the atmosphere, writing, and visuals, and the music was nothing short of amazing. What did you guys think of The Chinese Room’s Amnesia sequel A Machine for Pigs? Will you bring over any elements from that game? Moment-to-moment scares (while expertly done) are nothing new, but when they’re combined with the high-level narrative – this should be a unique experience. Think of it like recent horror movies such as The Babadook and Hereditary.

#AMNESIA THE DARK DESCENT LORE HOW TO#

Soma taught us how to craft an emotional journey that takes a few hours to take hold, and we are using that knowledge as much as we can. The experience of going through this game will shape the player’s journey in a way that I think will be quite special. The big stand-out feature of the game is that it’s at a much higher level. We have based it on what worked in The Dark Descent, and then done all we can to make it feel fresh 10 years later.

amnesia the dark descent lore

Players shouldn’t expect to see anything world-changing in terms of the basic gameplay. Our goal is to create a game where there is a big impact from the higher-level themes, but still has a very solid moment-to-moment foundation. In Rebirth, we combine those experiences. In Soma, we managed to get the themes across really well, but we never got moment-to-moment gameplay that was anything extraordinary. What did work was getting interesting horror gameplay, and this was the main selling point. Grip: In Amnesia we had a basic theme we wanted to get across, but we weren’t very successful at it. The press release calls this an evolutionary leap. She's not an action hero, a soldier, or a paranormal investigator – she's simply someone who's been through a lot in life and is now trying to survive. When we meet her, she's already an experienced traveler, but now she's out of her depth. Thomas: Tasi is having a rough time of it! She's French, originally from Paris, but has spent time abroad working on engineering projects. What can you tell us about Tasi? What kind of hero is she? The rest came from Amnesia: The Dark Descent – there was lore in that game set in Algeria, and we'd always wanted to explore that in a bit more depth. That should immediately summon up all sorts of fears, and that harshness was partly what inspired us to use that setting. As you'd imagine, there's no GPS and no reliable radio, so her prospects aren't great. Ian Thomas (writer): It's 1937, and Tasi is on her own in the middle of the desert. How did you land on the Algerian desert for Rebirth? This was the initial motivation for returning to the game’s universe.

amnesia the dark descent lore

It felt like a waste to never let players experience these. Thomas Grip (creative director): The first game only takes place in an old castle, but in notes, you find hints to all sorts of exotic locations. What got you excited to return to the world of Amnesia? But why did Frictional Games decide to return to this spooky world now – nearly 10 years later? What did they think of The Chinese Room’s Amnesia sequel A Machine for Pigs? And how do they trick players into scaring themselves? We talked with the Frictional team to find out. If nothing else, you can’t deny its impact on the industry and how it spawned a slew of horror games were players could not fight back against the terrors they faced.

amnesia the dark descent lore

Amnesia may be one of the scariest games of all time.






Amnesia the dark descent lore